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5/10/2008
Avowry/Magnificant Lightning
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3/15/2006
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Avowry/Mystique
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6/1/2007 - Unannounced Visitors.
For the past two months, Avowry's Wrecking Crew laid waste to the local inhabitants of the great tower of Karazhan. After months of endless instance running, mote farming, and herb gathering, we mustered a group of willing individuals to challenge the likes of death knights, spirit shades, sacrificial demons, and a deranged butler.

Our first foray into the tower landed us at the stables, where we confronted a seemingly docile horse, Midnight. However, his owner did not appreciate our presence and stood to defend his steed. His resistance was not up to attacks from Avowry, and in the end, Attumen lay slain.

We continued onto the Grand Ballroom, interrupting a house party along the way (much to the dismay of the local Waiters and Valets). We met Moroes, the castellan of Medivh himself, as he stood over the extravagant banquet hall. He was very accommodating, even to ten unannounced visitors armed to the teeth with daggers, shackles and ice traps. He initially proved to be quite the butler, defending his master's quarters with sneak attacks and stuns, but Avowry eventually returned him to the grave.

Up through the Guest Quarters we advanced, tempted by concubines and night mistresses along the way. At the end, we met a large construct by the name of Maiden of Virtue. She attempted to rid us of corrupt and impure thoughts, but we saw through the fog and annihilated the foul being; her repentance and holy spells easily overcome by our abled Priests and Paladins. As we left the room we heard her mumble a warning, "Death comes. Will your conscience be clear?"

Backtracking through the guest quarters, we entered the opera house. Skeletal Ushers stopped us and asked for our tickets, but instead met the sharp end of our swords. As we progressed backstage, performers attempted to stop our progress, but their efforts were futile. We walked right onstage and waited for the curtain to rise, unbeknownst as to what awaits us. Would today be the Wizard of Oz? Or maybe Little Red Riding Hood? Or perhaps Romeo and Juliet? These questions raced through our heads as we prepared to fight. No matter which act it was, there would be no encore.

After such a night's performance, we exited the grand tower through the side door, only to return the next day ready to battle the beings in its upper recesses. The Curator was next, carefully watching over the art in the Menagerie. His large robotic stature proved most difficult to overcome, but our strategy was solid. We left his room holding shiny new tokens, which we promptly redeemed for gloves of epic quality in Shattrah.

With the Menagerie clear, we moved on through the library. Along the way, we picked up sealed tomes of unknown power, commonly read before encountering the instance's higher bosses. In one such room lay the spirit of Nielas Aran, the father of Medivh. His paranoia initially overwhelmed us, the constant barrage of frostbolts, fireballs and arcane missiles taking too high a toll on the raid. However, the wrecking crew returned in the following weeks determined to put an end to his misery. In due time, Avowry fulfilled that goal, and the shade of Aran once again escaped the confines of the tower.

In another corner of the Library lay the Repository. Within its confines, an evil satyr known as Terestian Illhoof eagerly awaited opposition. Little did he know that Avowry was ready for the fight. Our very first encounter resulted in his much overdue demise, and without much thought, we packed up and moved on.

Ahead through the ethereal inhabitants of Karazhan stood the shade of Medivh. He did not challenge us to a match of destruction, but rather a game of chess; we each controlled a piece to battle against the great Mage. Even after blatant cheating, he could not defeat us. As a reward, he presented us with a crate full of epic items, all of which would be utilized in the final epic fight, Prince Malchezaar.

At the very top of the tower lies vast expanse of Netherspace. It is here that Prince Malchezaar commanded his minions, and it is here that he met his end. A nasty enfeeble, barrages of axes and a nonstop stream of infernals were not enough to quell our raid, the prince of Eredar soon succumbed to our coordinated attacks and presented us with loot of epic quality. His death proved to the Burning Legion that Avowry is here to quell any evil uprising.

What was once a tower of great prestige, Karazhan fell to evil and corruption. As we descended its steps, a great sense of accomplishment filled the raid. We had returned the tower to its dormant state, forever resting after the horrors of Medivh's downfall. Little did we know a corrupt blue dragon by the name of Arcanagos rests in the hills above Karazhan, waiting for the bravest of souls to face him. Avowry will return to send this foul being back into the depths. Next time we will remember to call Moroes ahead of time and let him know we're coming.

by Meridius
3/15/2006 - Vaelastrasz down.
2/28/2006 - Razorgore down.
1/15/2006 - Ragnaros down.
11/09/2005 - Majordomo submits to Avowry.
It was a cold November day in the outside world, but in Molten Core things were really heating up. We had easily defeated eight of the mighty Lords of the Core, and today our hit list held Majordomo Executus' name. Leaving a wake of elemental bracers and smoldering giants, we made our way rapidly to Majordomo's lair. Targets were selected from among his eight goons, plans were laid, and all held their breath as a single hunter fired a shot. The battle had begun. Warriors tanking, mages sheeping, healers trying desperately to keep up with the bursts of fire and shadow damage emanating from the evil nagas. The battle was going well, until a brave warrior fell. Too much damage, too fast. We began to lose fighters one by one, but those that remained fought on valiantly. In the end, with only one of Majordomo's flunkies left, we were finally overcome. Bodies strewn about the rocks, calls began echoing in the chamber: "Who's got the soulstone?"

One by one, the brave adventurers are resurrected from their premature demise. However, some had fallen too close to Executus and his brood. An attempt to reach them awakened the Lieutenant of Ragnaros once again, and he and his legion of followers smote many fighters back to the ashes from which they had just risen. Some escaped notice, and were able to return to continue resurrecting their brethren. We strengthened each other for battle once again, with gifts of the wild, prayers of fortitude, and arcane brilliance to help us learn the way to success. Targets were selected once again, battle plans were adjusted, and with a renewed resolve, the countdown began. One elite fell to our might, then a healer, then two more. The final healer could not stand up to our forces, nor could the remaining elites. One by one, they fell. Our strike was true, our healers upheld us, and Majordomo Executus was finally forced to submit to Avowry for the first time. He offered us a bounty of treasures as recompense, and we quickly distributed the loot, causing much giddiness among warlocks, rogues, and hunters alike.

Is this the end of our tale? Oh, far from it, my friend. For how could we stop there? How could we leave the Core and return to the safety of the great Dwarven city of Ironforge, without a glimpse of our final goal? "On to Ragnaros!" The cry reverberated through the cavern, across the lakes of molten lava, in the ears of the minions spawning throughout. So be it, on to Ragnaros we go. Newly respawned minions tried to thwart our attempt to reach their Master, but we made short work of them. They were mere worms beneath our feet compared to the foe we were about to face. And so, the brave band of battle-worn adventurers charged down the spiral ramp into the depths of the Molten Core, to the lair of the infamous Ragnaros. Was this a suicide mission? Indeed. But these brave adventurers refused to give up without a fight. Donning our best armor against such a fiery foe, we marched to battle with heads held high. Upon reaching the end of our path, the now submissive Majordomo stood meekly atop his Master's abode. As battle plans were being issued, a great cry rose to the heights of the cavernous lair. Someone had spoken to Domo, and thereby awakened Ragnaros prematurely. More cries echoed after Ragnaros had spoken, "Who talked to Domo!?" but the time for plans was over, and the great battle was upon us.

Encircling the enormous whirlwind of fire that was Ragnaros, we prepared to fight. Mages, warlocks, hunters, and healers occupying the outer rings, far from the fiery wrath exuding from Ragnaros' form. Brave warriors and rogues in the thick of the heat, so close to the terrible foe that nothing could be seen but fire before them. Battle commenced and a fiery chaos it was, indeed. Fighters began dropping like flies, and for a time we doubted that we would make our goal of working the great Fire Lord down to 80% of his health, and glimpsing his children, the Sons of Flame. But doubt is a fickle mistress, and just when one embraces her, she flees like an epic mount. Ragnaros submerged into the fiery pit and out burst the Sons of Flame. Legions of pure fire, they spread among us, too many for the few remaining souls to defeat. And yet, before we were beaten, before we finally succumbed, our goal was reached. Ragnaros was at 80% of his former vigor, 80% of his former health. It was a glorious defeat, a glorious death, and as we were once again resurrected by our steadfast healers and whisked off to Ironforge through portals of arcane magic, we looked back upon the face of our oppressor. We looked upon his fiery visage and thought as one, "We will be back for you. Remember the name of Avowry and fear it, for a day will come when we will enter this cavern and on that day your reign will come to an end. You have not seen the last of Avowry."

by Miraspel
9/12/2005 - Avowry invades Seattle.
Our West Coast Avowry Picnic at Matthews Beach in Seattle was a great success! We had a huge turnout of players, significant others, and kids, and there was plenty of food to go around thanks to Orthrex's planning and delegation. The morning skies had us all wary, but Mother Nature cooperated just in time and the sun came out shortly after the picnic began. The afternoon started off with everyone mingling and matching faces with names (amazing how some people really do look like their toons!). Then Dumma had the idea to circle us up and have everyone introduce themselves more formally. By the end of the picnic, I think most of us had matched faces with toons, but real names kept eluding us. Thankfully, everyone seemed to answer to either name anyway.

The exciting event of the afternoon was when we got our raid party together and took down Onyxia! Surprisingly, the first two MTs were druids, and Ironfist's little Murloc took his turn as well. When the dragon finally fell, her head remained behind, ready to be carted off to Stormwind. Many phat lewtz were dropped, with Euber finally getting the Heavy Dark Iron Ring, Ickvar receiving the Judgment Crown, and poor Archeminos being stuck with the blue Band of the Heirophant. The dread lady also dropped "health" and "mana" potions for those 21 and over, and plenty of gold coins that had a creamy chocolate center. Retta won the head in the end, but unfortunately we got no buff. Someone else must have killed her recently as well.

Apparently the green grog was being passed around plentifully enough to inspire a priest, two hunters, and a rogue to venture into the watery depths of Lake Washington. Despite the chilly temperatures, Baylon, Ickvar, Zeev, and Gavia all stripped down to their MC pulling gear and swam out to investigate some buoys. Little did they know that the buoys were hiding nesting seagulls who were quite disturbed at the intrusion. A certain pally suggested ninjaing their gear while they were away, but it was decided that allowing them to re-equip their gear was in the best interest of everyone.

In the end, everyone had a great time, we all got to meet some wonderful people in person, and it was an all around memorable afternoon for Avowry. We had members from Seattle, Olympia, Portland, and even San Jose, CA, in attendance, and Mystique was represented by Wintermute and Fnear. Everyone managed to escape without being licked by Mahaulik this time, but don't be so sure about the next gathering. Thanks for coming out everyone and for those that couldn't make it, we hope to see you next time!

by Miraspel
8/4/2005 - Hello from Avowry on Sargeras.
7/10/2005 - Avowry welcomes former members of Shadow Dancers.
How does a shadow dance? Or how do you dance in a shadow? These might be good questions to ask some of our most recent members, the crew from Shadow Dancers. Refugees who went guild shopping after their GM ran off with her husband, they have been welcomed into the ranks of Avowry. So who are these new recruits? This reporter ventured out into the field to find out.

Loric, Human Warlock and the apparent leader of the group, was asked almost immediately upon joining to sign up for Onyxia raids due to his warlockness. He and Coco formerly ran a guild of 4000+ members in Asheron's Call, so Dumma better watch out!

Coco, Human Holy Paladin, and her alter ego Indalla, Mage, brings her expertise in fashion contests and bachelor auctions to the guild. Not wasting any time, she is already setting up a Fashion Contest for Avowry. Only time will tell as to whether or not Coco shows up in her plate bikini...

I caught up with Ulgar, Dwarf Rogue, in the tropical climes of Un'Goro Crater. Asking why a dwarf like he, comfortable in the cold heights of Dun Morogh, would be in a place like this, I discovered that he was hunting Devilsaurs. I assisted him in this endeavour, and we discovered that while a rogue and a mage can take down your standard run-of-the-mill Devilsaur, the mighty King Mosh remains, by right, King of the Crater.

Elaida, Night Elf Hunter, is also a Dragonscale Leatherworker, giving us all someone else to send those leftover scales to after an evening in the Rookery. Elaida also seems to have a penchant for sweet-sounding alt names including Darling, a Druid, and Princess, a Mage. Don't you just want to give them both a big old hug?

Victis, Night Elf Rogue, was at last known state on a mission to get his Barman Shanker. Word is still out as to whether he achieved this lofty goal. Being somewhat rogue-obsessed, he also has an alter ego rogue, Quaestus, who apparently thoroughly enjoys his Zesty Clam Meat.

Tribane, Night Elf Warrior and yet another Dragonscale Leatherworker, is new to the world of MMORPGs but has already become a self-proclaimed junkie, much like myself. He enjoys PvP and can often be found in Alterac Valley on Friday nights, giving the horde a run for their money.

Lucy, Night Elf Druid, is a self-proclaimed altaholic. We quickly urged her and her alter egos Xander, Drusilla, Cordelia, Amaya, Squishie (best warrior name ever, by the way), Gnerf, and Eloelle to get to the nearest Altaholics Anonymous meeting. If she can't find the way, Spronge is a regular and would be happy to escort her.

Kindred, Night Elf Hunter, has recently taken the scary and daunting step of changing her professions to herbalism and enchanting. I caught up with her on her alter ego, Sphynxx, Human Warrior, in the cavernous tunnels of the Deadmines where we successfuly defeated that scoundrel, Edwin VanCleef.

Auroramoon, Night Elf Hunter, and Dylyn, Human Paladin, are currently MIA as of publication. Teams have been sent out to locate these missing recruits, but there have been no leads to date. We will keep you updated on the status of the search.

I hope this has given you a little bit of insight into these new Avowry recruits. Make sure to say hi when you see them and hit them up for that fifth party member you need. Welcome to the family, Shadow Dancers!

by Miraspel
3/6/2005 - Gnomette Invasion Brings Durotar To Its Knees
By Mogrock Splintertar
Ogrimmar Daily Fishwrapper

DUROTAR, Kalimdor -- Officials were stunned Sunday afternoon, as an invasion of small, cute creatures brought commerce and traffic to a halt just outside of Ogrimmar. A small, very small, invasion force of 15-20 low-level "gnomettes", the so-called "Avowry Gnome Squad", made their tiny mark in the land of Kalimdor at approximately 1PM OMT (Ogrimmar Mean Time). It was unknown if they were attempting to make a political statement - perhaps for fairer treatment of Kodo dragons as their allies the Night Elf druids have done - or, as some officials claim, they were merely attracted to something shiny on the zeppelin, but they left a trail of terror throughout the continent.

According to undead spies, the invasion seemed to gather around Southshore in the Eastern Kingdoms. Dirth, an undead warlock unliving in Tirisfal Glades spotted them early on, "There was, like, this huge line of these little tiny cute things. First, I nearly stepped on them, then I almost threw up." Things were peaceful at first, but then the gnomettes started attacking. "One of them hugged me! And then she had the nerve to giggle about it!" Dirth reeled from the tiny attacker, and finally lost consciousness as their leader, a gnomette named Hemily, instructed the girls to do an insidious dance with a codeword, "Popcorn."
The gnomettes then made their way on to the zeppelin network, ending their ride of terror just outside of Durotar. Frezza, a Zeppelin Master with nearly 15 years of experience claimed he had never seen such a site. "Sure, we get the occasional humans, a gnome here and there, but this was astoundin'! They were jumpin' up and down, huggin' everythink, flirtin' wif me. Can you imagine? Flirtin' wif me, those wee tiny things? I haf ta say, they made me riders very uncomfortable. It'll be a while before thinks settle back down on the old line, I can tell you that."

Early reports had them marching in eerie straight lines. "I would have thought it would have been like herding cats. It was all I could do to stand there and stare," stated Tauren Moomitty Cowperson, after spotting the pig-tailed death squad around 1:10 PM. At this point, though, some cracks started to show in the invasion plan.
"Yeh, that zeppelin flight, mon, it wasn't happening for dem," claimed local Troll Stickybark Winterbottom, "I tink the wind, she picked up, and threw dem all about." Although the light breeze on Saturday afternoon would have presented no issues for most citizens of Kalimdor (except the undead who are always advised to "wrap up" on long zeppelin flights lest they lose face, hands, or other extremities), it was possibly the cause of a large number of the gnomettes falling off the sides of the zepellin.

Diminutive, but undaunted, they regrouped outside the gates of Ogrimmar. Here it was suspected that the gnomettes were a ruse, as a few high-level warriors and rogues (including the wanted poster trio of Dumma, Jalaine and Requench) proceeded to attack the guards outside of Ogrimmar. More guards were summoned and the invasion force seemed to flee.

Soon, though, their real objective was known. The non-gnomettes were merely a distraction, as the gnomette force marched on tiny little legs, all the way south to Durotar. Local level 60 Orc warrior, Irkutsk encountered them along the trail, attacking and killing a few. "Sure, it's not very sporting," he said, responding to criticism of his one-sided attack, "but I have a very, very small brain," and then proceeded to dine on his own excretions.

More forces were mustered, Troll, Orc, Tauren and Undead alike banded together to rid the land of the hugging and giggling. "I don't understand this. Why would they do this? The horror . . . the horror," said one visibly shaken Undead Rogue as he was quickly runecloth bandaged.

The implacable force made its way to the Valley of Trials before finally disappearing. Mayor Org Flongweary of Durotar had this to say, "If their goal was to disrupt, they succeeded. If their goal was to confuse, hats off to them. If their goal was to giggle and flirt right in our faces, well done. If their goal was to scare us, they failed. I've ordered knee pads for all the guards, we'll bring this fight to their level."

Whatever their goal, the rest of Sunday was marred by skirmishes all throughout Durotar as Alliance and Horde forces went at each other, luckily able, though unwilling, to see eye to eye.

Meanwhile, scientists in Ogrimmar are working on possible gnomette deterrents. Early reports claim to have new weapons centered around cotton candy or mirrors, to confuse and distract the gnomettes.

When will this "Avowry Gnome Squad" as it has become known, attack again? Only time and very small tripwires will tell.

by Slinkette
3/4/2005 - Drey is much faster now!
Congratulations Drey on being the first Avowry member to get your epic mount. It sure is pretty.
2/22/2005 - Avowry allies with Mystique
Over the course of grouping and pickup instances, Avowry has frequently come across many good guilds and awesome players. One guild stands out that shares our honor, teamwork, and sense of loyalty to each other: Mystique. Members of both guilds have quickly become friends, and it didn't take long for the 2 Guild Masters put their heads together to figure out that an official Alliance between us would be of great benefit.

Mystique and Avowry are proud to announce our official Alliance! Members of both guilds are encouraged to treat each other as they would their own guild members. A new chat channel has been created called "Avomyst" that both guilds can communicate with each other, form groups, and schedule instances or PvP events.

Congratulations to all, and I'd just like to say that every member of Avowry is looking forward to a great relationship with Mystique!
2/11/2005 - Lvl 4 Duels at Gurubashi
A big thanks to all who made this such a fun event. And a special thanks to all the horde that showed up to try and spoil our fun. It was quite a site to see the Avowry filled stands swarm the arena floor to eradicate the intruders. The competition was fierce and in the end the paladins showed why they are so feared by the horde.

1st Paladin Inkblot (aka Spronge)
2nd Paladin IceDuel (aka Restless)
3rd Paladin TwoEdge (aka Rayek)

Make sure to keep your lvl 4 because there will be more to come. InkBlot recieved the champions Mug O' Hurt for his victory.
2/4/2005 - Regarding Membership
The freeze on adding members to our Cenarius clan is over. However, at this time we will only be adding friends, family and those with whom we have grouped with and feel will fit well in the Avowry family.
1/24/2005 - Recruiting Freeze on Cenarius
The Avowry membership on Cenarius is over 150. I feel like this is critical mass for a coheasive guild and have put a freeze on adding any additional members at this time. Keep checking this page if you are interested in joining.
1/8/2005 - Guild Event: Team Scavenger Hunt
Thank you Nissin for putting on such a great event. Most teams consisted of 4 members with their regular characters and one officer who had to create a level 1 for the event. The idea was for the level 1 to get certain items but the catch was they could not trade or buy the items. A couple of the items required the level 1 to become level 5 to do the tradeskills the items required; another item required a long journey through perilous lands. Read the results here: http://avowry.com/viewtopic.php?t=350
1/1/2005 - Happy New Year
Avowry wishes everyone a Happy New Year!
12/17/2004 - First Guild Raid: Crossroads
What a successful first event thanks to the masses that showed up. We ended up having nearly two full raid groups and by the time the dust settled there were nearly 100 Alliance that joined the fray. For some this was their first raid type experience and what a massive event it was to cut your teeth on.
12/04/2004 - First Guild Event: STV Fun Run
Congratulations goes to Brandee for being the winner of the race and first guild event.

The event was a level 1 run from the human starting zone to Booty Bay. The first person to find Dumma, who was hiding on top of a building, and /salute him won. Thanks goes to all who participated.


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